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Old 12-07-2008, 11:57 PM   #2
joeisom
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Join Date: Feb 2008
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I just jumped on the forums to ask the same question!

If I am correct, whenever you "pop" a screen, the object is no longer used, so the JVM will preform garbage collection on it (eventually).

I have tried something similar to the following, but not sure how "thread-safe" it is. (I'm just learning java, so I'm not an expert in thread-safety yet)

PHP Code:
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.container.MainScreen;

public class 
MyScreen extends MainScreen 
{    
    private static 
MyScreen _singleInstance null;

    public 
MyScreen() 
    {
        
super();
        
        
// Add Components / Fields Here!
        
        
synchronized(this)
        {
            
_singleInstance this;
        }
    }

    public static 
MyScreen getMyScreen()
    {
        if(
_singleInstance == null)
        {
            
_singleInstance = new MyScreen();
        }
        return 
_singleInstance;
    }

Then replace:
PHP Code:
UiApplication.getUiApplication().pushScreen(new MyScreen()); 
with:
PHP Code:
UiApplication.getUiApplication().pushScreen(getMyScreen()); 
Doing this ensures that you are not constantly creating / destroying screens that do not change.

So, I hope I kind-of answered your question. The JVM takes care of garbage collection on the "pop"ed screens. But you are taking a performance hit by constantly creating and destroying something that may not change frequently.

Anyone have other tips on this?

Last edited by joeisom; 12-08-2008 at 02:12 AM..
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