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Old 09-03-2004, 03:48 PM   #1
arbos
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Default BrickBreaker High Scores....3.7

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For all the people stuck in the dark ages of 3.7 with the old Brickbreaker (not the new fancy shmancy 4.0). Post your top score....maybe you lucky few 4.0ers can post yours too.

My Top Score as of 9/3/04 - 6645
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Old 09-03-2004, 04:38 PM   #2
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My high score was 7060. I am avoiding the game like the plague on 4.0. I posted a story in the Blackberry In The News forum about Brickbreaker.

http://blackberryclub.com/viewtopic.php?t=304

There is a claim by someone in the press that they broke 8000. Personally, I would like to see s screenshot
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Old 09-03-2004, 04:45 PM   #3
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Same here, my top is 4700 so far, and that was a pain to get lol. In 4.0, my max so far is 3200ish.
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Old 09-03-2004, 04:48 PM   #4
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Did you say 4700? Mike? MIKE? HE SAID 4700!!!

LOL

Did you see the thread on this topic over on the other venerable forums? Man, they were ABUSING THE HECK out of everyone!
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Old 09-03-2004, 04:52 PM   #5
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Quote:
Originally Posted by kirson
Did you say 4700? Mike? MIKE? HE SAID 4700!!!

LOL

Did you see the thread on this topic over on the other venerable forums? Man, they were ABUSING THE HECK out of everyone!
4,700 is pretty low lol no offense.
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Old 09-03-2004, 04:58 PM   #6
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I think Goth had a finger cramp and meant to type 6700. I think you might get higher than 4700 if you just stood still and let the balls all fall through the floor HAHAHA
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Old 09-03-2004, 05:05 PM   #7
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I never said I was good lol ;) You asked for the score and you got it. I've only had my BB for 3 weeks now, leave me alone haha
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Old 09-03-2004, 05:08 PM   #8
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Quote:
Originally Posted by Gothalyptic
I never said I was good lol ;) You asked for the score and you got it. I've only had my BB for 3 weeks now, leave me alone haha
I didn't break 5000 until the month mark.
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Old 09-03-2004, 05:20 PM   #9
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Hehehe

The problem with the game is two-fold. First, it's addictive as heck. Second, it turns you into a deranged lunatic on the forums

If you have an interest in getting better, there are numerous tricks to try. Some are mentioned in the article. Keep restarting the first level until the first "prize" to drop is a gun (start the first level by moving 3 notches to the left, and letting the ball go -- it will always hit the same place and release a bonus). Guns are the best. You get 50 points for a brick. Only shoot Blue bricks with the gun (that way, you get the multiple points until it turns Blue, then the 50 points with the gun). With the laser, try and hit a brick only once with the laser, then with the ball (the laser gives 5 points, the ball gives another 10 and turns the color -- if you hit it twice with the laser, you'd only have gotten 10 points). On levels 5 and 6, hitting the permanent metal bricks with the gun give you A LOT of points (100?), but you can't hit the ones in the far right column. And on and on and on.

After a while you will develop a healthy loathing for that G*d D@mned brick in the lower right hand side between the two permanent metal bricks in level 5. That one little pice of dirt brick will cost you your sanity, and if you're unlucky your girlfriend, dog, house, etc...
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Old 09-03-2004, 05:24 PM   #10
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My trick is to keep restarting till I get the gun as the first Option. I only use the gun on Blue Blocks.
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Old 09-03-2004, 06:26 PM   #11
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The graphics in Brickbreaker 4.0 (with the Arkanoid-style background graphics) seems to have good fluidity in graphics. I wonder what videogame API's it is using. Come and post in the Developer forum if you know!
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Old 09-04-2004, 07:18 AM   #12
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Its just a shame that at the same time as adding those flashier graphics they have ruined the perfect control you had on the earlier versions.

The obvious thing with 4.0 won't be to compare scores for a long time, since theres a lot more levels to go through.
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Old 09-04-2004, 07:21 AM   #13
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Quote:
Originally Posted by Mark Rejhon
The graphics in Brickbreaker 4.0 (with the Arkanoid-style background graphics) seems to have good fluidity in graphics. I wonder what videogame API's it is using. Come and post in the Developer forum if you know!
What do you mean by videogame api, its no different from the earlier versions just with more time spent on the quality of the graphics.
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Old 09-04-2004, 08:05 AM   #14
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I don't think I ever got past 500.

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Old 09-04-2004, 02:24 PM   #15
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I agree that the controls are a bit weaker in the 4.0 version. Fewer "moves" or "ticks" from left to right. Also, by adding the direction pointer for the ball release, you lose the ability to move before releasing the ball. It seems that this version will be more about getting extra lives, as the speedup and slowdown combined with the blocks dropping lower, make staying alive the real challenge.

Mark: do you think there is a BB API at work here? The reason I ask is that I have found the Magmic graphics to be equally impressive, and I didn't think those were BB specific.

500??? The game STARTS with more than 500, doesn't it?
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Old 09-04-2004, 10:45 PM   #16
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Skive,

>>"What do you mean by videogame api, its no different from the earlier versions just with more time spent on the quality of the graphics."

Then by all means, I will rephrase my question. What generic API's are in use for making videogames, and what Java optimizations are needed to make high-performance high-framerate graphics. Perhaps there is a website link, etc. RIM page, SUN J2ME page, etc. It would be useful material for the Developer forum!

Possibly, they could still improve the game for the next revision of 4.0 ...maybe RIM is still getting feedback for BrickBreaker! :D
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Old 09-04-2004, 10:48 PM   #17
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kirson,

>>"Mark: do you think there is a BB API at work here? The reason I ask is that I have found the Magmic graphics to be equally impressive, and I didn't think those were BB specific."

They may or may not be BB specific, that is a question I'm curious about. It would be good to document the programming techniques since there are probably going to be more programmers making more videogames for the Blackberry in the future, and it would be good to know the techniques (like using partial repaints instead of full repaints; minimizing slow OS calls, etc, whatever techniques are used to keep the framerate high for videogame animations)
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Old 09-10-2004, 12:48 PM   #18
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Default ahhhhhhhhhhhh


I lost my old high score!!!
:D but my new one is.............8350!!!
and I was haft light!!


mike

back on top!!
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Old 09-10-2004, 01:11 PM   #19
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The new gaming api's are part of the MIDP 2.0 specification that RIM doesn't support yet. So you are out of luck for high quality 3-D games ( unless you can get around that ).
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Old 09-10-2004, 03:21 PM   #20
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Default Re: ahhhhhhhhhhhh

Quote:
Originally Posted by MCRULES

I lost my old high score!!!
:D but my new one is.............8350!!!
and I was haft light!!


mike

back on top!!
Mike - 8350??? That seems hard to believe. Why are there not more emoticons in this message???
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