Nokia games...
I'm kinda new here... and I like to end all my sentences with "..."...
I am trying to convert "Mystic Island 2" to the BB, but it uses the nokia "FullCanvas". I was wondering if someone with enough BB API knowledge could port (or at least point me in a direction) the com.nokia.mid.ui.FullCanvas class to the BB. It derives from javax.microedition.lcdui.Canvas. Porting this to the BB could makes a WHOLE lot of games work out of the box. See http://www.hta-bi.bfh.ch/Projects/p...rview-tree.html for more information. tia |
The link doesn't work -- Can you fix it? Thanks!
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What version of BlackBerryOS are you using?
You do know that BlackBerryOS 4.0 and later supports MIDP 2.0, but not the older BlackBerryOS 3.7? |
Bb Os
I'm using the 4.0.0.219 OS.
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Is there a way to, for example, implement an emulator using "com.nokia.mid.ui.FullCanvas"?
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I don't know the Nokia API at all. You could just reimplement it by deriving from the MIDP UI stuff and adding whatever you need, but that is the obvious answer
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Exactly...
That is exactly what I intend to do (if I ever get time to do it... I need a couple of hours more per day...)
But as I never programmed in Java (well... not never, as I do know the syntax and everything, but I never did a REAL project in Java), and I never used MIDL (obviously). But I am a C++ programmer (and I did a couple of project using C# now... which is nearer to Java). The Nokia class is probably easy to port to the BlackBerry, especially for someone with knowledge of the BB API and MIDL... Could someone possibly point me the an open source BB game or something like that (because I am still not able to decompile .cod files)... Tia, ins0mniaque |
are there Javadocs for the Nokia API stuff?
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The best I found is http://www.hta-bi.bfh.ch/Projects/po...oc/nokia_j2me/
not searched a lot though... |
It should be relatively easy to implement that class then... the class is a very minor subclass of the Canvas thing. Of course, that doc looks anything but final.
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Also, any references to that class in the code you are using would be useful. Since FullCanvas seems to be a class to be derived from (it ought to be abstract...), it is important to at least have the proper functions in the thing so it can be derived properly.
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Full demo sources
1 Attachment(s)
Here is a zip of the full decompiled sources from the demo for the Nokia S60 series...
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Maybe this weekend I will try and implement some stuff... I dunno.
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very tough to do, but not impossible.
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I'd die for a good rpg on my blackberry ;)
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Any updates?
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please?!?!!
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